

Now, more than ever in the game’s history, these choices will have significant impact on your storyline, and not all of these choices will come easily. Much like the previous iteration of SWTOR, you’ll be presented with choices. A tutorial segment of the game will take effect as you progress through the story and hand-hold players on the abilities vital to the class you’ve chosen, while being thrust into a massive conflict aboard a Star Destroyer. Players will be able to create a character and start them at level 60, the starting point for the KOTFE storyline. KOTFE successfully introduces a third faction, the Infinite Empire of Zakuul, which the armies of the Republic and the Sith Empire (of which you are on one side) wish to take down.īioWare clearly wishes this expansion to be a jumping-on point for people new to the game. Now that much of what has come before is non-canon, that seems to have opened up the writers of the game to pursue directions that they may not have been allowed to go before. The Old Republic’s elder game content often felt handcuffed by the comics and novels that bookended this particular time frame. While Knights of the Fallen Empire (or KOTFE), represents BioWare’s refocusing on story, it also represents a sizable departure for the game that, while successful, has never reached the potential that it could have. Knights of the Fallen Empire returns to SWTOR’s roots of placing story as one of its four “pillars” of gameplay. Developed by BioWare, and published by Star Wars video game master licenser Electronic Arts, Star Wars: The Old Republic, or SWTOR, has survived and to some degree thrived in the turbulent, and dwindling MMO market. Star Wars: The Old Republic – Knights of the Fallen Empire was released on October 27th and is the latest expansion to the massively multiplayer online game that chronicles a time period thousands of years before the Star Wars film saga.
